A 3D model of a character designed by @Peargor on X(Twitter), a human version of Solar Flare from the game Plants vs. Zombies Heroes (by Popcap Games). This project started as a way for me to get better at rigging, specifically rigging different facial features. Prior to this I've always used Blend-shapes for faces because I found rigging them too time consuming and difficult, but I wanted to finally learn it. There was multiple times when I thought I was done with the rigging stage, only to realize I couldn't make a face I wanted or that it just didn't look good. I eventually got a result I'm happy with but I also realize there were things I could have done differently, especially with the skeleton I made. I want to clean up the model, fix some rigging issues and eventually make some small animations with the character, but that will come later. Regarding the model and texture, I found the hair to be the most difficult part of the modeling process and I had to remake it multiple times. Getting the ratio between pointy leaves and fluffy hair was hard. The textures however was very fun to make. I wanted to paint all the shadows onto the texture and not have a toon-shader (cel shading) do shadows for me. Having some parts with black lines drawn on the texture, like the leaves and handwraps, also go well together with the outline shader and helps sell the look from the reference images. This has been one of my favorit projects to work on and I'm looking forward to see what I'll can make in the future after what I've learned here.
Sketchfab Model of Solar Flare (uses Updated Models and Textures)